Extending camisole

Camisole is built to be modular: adding support for a new language can be as simple as three lines of code.

Add a custom or new language

To support a new language or customize a built-in one, you have to describe the way the language is compiled and/or executed. This is done by subclassing the camisole.models.Lang class and defining some attributes or, for more esoteric compilers & interpreters, overriding some methods.

Add an interpreted language

In this example we will add support for a specific implementation of the LOLCODE language. It is an interpreted language, meaning it does not need a compilation step. Its interpreter can be found on Github and is used as follows:

$ /usr/bin/lci program.lol

With that in mind, create a new Python script that defines a subclass of camisole.models.Lang:

from camisole.models import Lang, Program

class Lolcode(Lang):
    source_ext = '.lol'
    interpreter = Program('lci')
    reference_source = r'HAI 1.2, VISIBLE "42", KTHXBYE'
  • source_ext is the extension used by the language source files; if that’s not relevant, just use an empty string
  • interpreter is a Program representing the interpreter binary
  • reference_source is the source, written in the target language, of a program that shall output the string 42\n (including the newline). This reference program will be used to test for working languages, eg. when calling camisole test, so it is important to get it right.

By simply creating this class and making it known to camisole, you’ll be able to submit jobs written in LOLCODE. By default, the name of the newly defined language is the lowercase version of its class name, so in that case, lolcode.

If you like, you can overwrite the language name:

class Lolcode(Lang, name="roflcode"):

Add a compiled language

Many languages are compiled to machine code by a compiler, instead of being executed by an interpreter. C, C++ and Rust are just three examples of such languages.

To implement a compiled language in camisole, just replace interpreter with compiler in the code above. Let’s try with Rust, for instance:

from camisole.models import Lang, Program

class Rust(Lang):
    source_ext = '.rs'
    compiler = Program('rustc')
    reference_source = r'fn main() { println!("42"); }'

Of course there are many parameters available to configure the compiler or interpreter. For languages that require a more complex build or execute workflow, such as Java or Go, you can also override some methods exposed by the Lang class.

Please read the code of the many built-in languages shipped with camisole for more examples on how you can tune program options and more broadly the build pipeline itself.

Making the new langage discoverable

You have one or multiple Python files, say /tmp/camisole/lolcode.py and /tmp/camisole/rust.py, containing language declarations ie. Lang classes. You have to make this file known to camisole in order to use it.

As a Python program, camisole relies on the Python path to find modules. You can either put your files on the default Python path, but this may not be a good idea as it is usually a system path belonging to root and managed by your distribution package manager.

Instead, you can put your modules in either:

  • /usr/share/camisole/languages (recommended for system-packaged modules)
  • ~/.local/share/camisole/languages

You can also customize the PYTHONPATH environment variable with the directories containing your Python file(s).

Then, add your modules (the Python file names without extension) to the CAMISOLE_LANGS environment variable, separated with semicolons (:). When run, camisole will recognize your module and imports its Lang definitions.

$ export PYTHONPATH=/tmp/camisole $ export CAMISOLE_LANGS=lolcode:rust $ camisole test lolcode ….. OK rust …….. OK

If your newly defined language does not appear, you can troubleshoot issues by running test in a very verbose mode:

$ camisole -l debug test